앤짱

애니아고라

애니아고라

이름 : Pascal Blanche
연락처 : ×××-×××-××××
E-mail : lobo971@yahoo.com
홈페이지 :
소속 : Ubisoft, Canada
분야 :
  • 2D 애니메이터
  • - 프리-프로덕션 / 프로듀서, 캐릭터디자인
  • - 메인-프로덕션 / 일러스트
  • 3D 애니메이터
  • - 캐릭터디자인, 프로듀서
  • 일러스트작가
  • - 일러스트작가
경력사항 및 주요참여 작품
Pascal started on the path towards a career in video/photography and computer graphics at the Art School of Luminy, Marseille. Following art school, he freelanced for TILT magazine, an early video games magazine and then worked in the video game field for sixteen years at companies such as Virtual Xperience, Xilam, Haikus studio and also with Sony, working on the first French/Canadian full CG movie ‘Kaena: the Prophecy’.

As Art Director at Ubisoft Montreal, one of the biggest video game development studio in the world. He worked on Myst IV Revelation, Naruto rise of a ninja and James Cameron's Avatar the game ( X360).
After working two years in UK for Frontier and helping to refresh the visuals of Runescape the biggest free MMO browser game for Jagex ( as showcased on Kotaku: http://kotaku.com/5874658/runescape-is-getting-a-facelift-heres-some-art/gallery/1 ), pascal is now back at Ubisoft Montreal.

He is also a well rounded illustrator (freelancer), and worked for Wizards of the coast, Autodesk, Funcom, Microsoft, and made several cover books.

Specialties: Pushing visuals to new highs!!


Specialties: Pushing visuals to new highs!!
- Senior Art Director / Ubisoft Montreal
2012년 7월 ~ 현재 (2년 7개월)|Montreal, Canada Area
: working on Mighty Quest for Epic Loot

- Art Director / Jagex
2011년 3월 ~ 2012년 7월 (1년 5개월)|Cambridge, United Kingdom
: In charge of the new visual direction on Runescape.
Runescape is the oldest of the free MMOs with also one of the biggest community around ( more than 3M active players). Its engine is old and browser based ( very limited ) Taking on reworking the visual with the help of its dedicated team was one of the most challenging and rewarding experience I ever had as Art Director. Imagine reworking 10 years of graphic life content, putting it back on tracks while still producing new quests and making sure to respect the game magic. Results of this two years of make over can be seen in this video here:

- Art Director / Director of concepts, Frontier Developments
2011년 1월 ~ 2011년 3월 (3개월)
: Helped with environment designs for Kinect Disneyland Adventures

- Director of animation and Senior Artist / Frontier Developments
2010년 8월 ~ 2011년 1월 (6개월)
: in charge of the animation quality both in game and cutscenes on The Outsider

- Art Director / Ubisoft Montreal
2007년 9월 ~ 2010년 8월 (3년)
: JAMES CAMERON'S AVATAR ( Xbox360/PS3/PC)
Consulted with Lightstorm's Art Team to convey the movie's
visual feel into the game.
Established production pipelines and set quality standards by
producing prototypes and visual guidelines for the level artists
and modelers
Developped with the technical directors and programmers the
tools needed to improve the visuals
Adressed the stereoscopy challenge on every aspects of the
visuals: level art, props, UI..
TRAILER: http://www.youtube.com/watch?v=eyCzeXYID7Q

- Art Director / Ubisoft Montreal
2006년 3월 ~ 2007년 9월 (1년 7개월)
: NARUTO RISE OF A NINJA ( Xbox360 )
Executed many visual prototypes with technical director to improve the look and feel up to an equivalent japanese style game of the same franchise Colaborated on the game design level to find effective solutions and submit visual responses to the production needs.
Supervised with the lead character designer the quality standard needed to respect the Naruto franchise
Established the look and feel of the whole game, from Fxs, level art to color palette and UI
TRAILER: http://www.youtube.com/watch?v=NsBYam2gSxo

- Character Art director / Ubisoft
2005년 11월 ~ 2006년 5월 (7개월)|Montreal, Canada Area
: Worked at the Montreal cinematic Studio on CG cinematics for Assassins's creed, Raimbow Six Lockdown and Splinter Cell Conviction

- Art Director / Ubisoft Montreal
2004년 11월 ~ 2005년 11월 (1년 1개월)
: original IP developpement

- Art Director / Ubisoft Montreal
2002년 1월 ~ 2004년 10월 (2년 10개월)
: Art director for MYST IV REVELATION ( PC )
Responsible for the quality standard.
Participated on the floor to create the best pre-calculated visuals in a video @ that time, and respect the ground breaking visuals established by the Myst franchise.
Developed with the technical directors new approaches in pre-calculted visual development in a game: a reel mix of pre-rendered elements, real time technology and live actors.
Supervised all aspects of the visual design from shaders to lighting and costumes.
TRAILER: http://www.youtube.com/watch?v=eel74dZY3Ug

- Lead Character Designer / Ubisoft Montreal
2001년 11월 ~ 2003년 1월 (1년 3개월)
: Designed, modeled, textured and rigged all the creatures for Myst IV revelation

- Lead animator / TVA International
2000년 7월 ~ 2001년 12월 (1년 6개월)
: KAENA THE PROPHECY (CG movie)
meet the deadlines with the quality asked for
Supervise a team of other animators and support them in their work
Some camera editing
TRAILER: http://www.youtube.com/watch?v=cRwTWgS40E8

- Lead cinematics / Xilam Production
1998년 9월 ~ 2000년 7월 (1년 11개월)
: STUPID INVADERS
Responsible for the creation and quality of the characters: modeling, texturing, rigging, animation
Following the director's storyboard, i was responsible for cinematic sequences from A to Z: animation, lighting, camera, editing, Fxs.
TRAILER and some cutscenes: http://www.youtube.com/watch?v=WzljyVKcnpA

- Lead Artist / Katarsys
1996년 12월 ~ 1998년 9월 (1년 10개월)
: Modeler
Cinematic artist
Animator

- Animator / Haiku Studios
1997년 3월 ~ 1997년 9월 (7개월)
: ELRIC THE NECROMANCER
character modelisation
In game animations

- Lead artist / Virtual Xperience
1994년 3월 ~ 1997년 2월 (3년)
: ATRIPOLIS 2097
Character modeler
Props modeler
Animator
Cinematic Animator
Editing
FXs

- illustrator / Tilt Magazine
1993년 9월 ~ 1994년 2월 (6개월)
특기사항 및 기타정보
***수상 및 표창***

다른 수상 및 표창 경력
Received the grand Master award for the Expose3 Illustration book ( http://www.ballisticpublishing.com/books/expose3 )
10 awards @ the cgtalk forum
4 awards ( master and excellence) in the Expose books
16 CGhub gold awards
showcased on Kotaku's fine art: http://kotaku.com/5963830/hope-your-eyeballs-are-ready-for-this-explosion-of-art

***논문 및 저서***
Derelict Planet(링크)
CFSL
2012년 4월 28일
144 pages full of illustrations, and one tutorial that explains it all

***학력 사항***
Ecole nationale superieure des Beaux-Arts de Marseille, Luminy 4,
Video/photography and graphic arts
1989 ~ 1994


컨셉디자인5

Pascal B..


컨셉디자인4

Pascal B..

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